[Author]
Author = alebalGTA
[Description]
Description = Juan goes to visit his cousin Ron, and will find himself involved in Trevor's business, but he has to hurry, because the island wants a new master.
[Objectives]
Objectivescount = 30

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 4593,885
Objectives[0]positionY = -4875,438
Objectives[0]positionZ = 18,1096
Objectives[0]Heading = 0,2573479
Objectives[0]model = ig_juanstrickler
Objectives[0]variation = Default
Objectives[0]SetWeather = ThunderStorm
Objectives[0]SetTime = 23
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = DoubleActionRevolver
Objectives[0]Weapon1 = Machete
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Teleport_Objective
Objectives[1]Text = 
Objectives[1]positionX = 4593,584
Objectives[1]positionY = -4875,429
Objectives[1]positionZ = 17,09672
Objectives[1]ObjectiveRotation = 355,2574
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 4474,344
Objectives[2]positionY = -4451,597
Objectives[2]positionZ = 608,3405
Objectives[2]MissionSettings_TimesOfDay = 23
Objectives[2]MissionSettings_Weather = 23
Objectives[2]MissionSettings_WantedLevel = 0
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = False
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 4593,379
Objectives[3]positionY = -4873,01
Objectives[3]positionZ = 17,77522
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 60
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = True
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 240
Objectives[3]mission_ActorsCount = 11
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 15
Objectives[3]mission_Actors[0]positionX = 4591,579
Objectives[3]mission_Actors[0]positionY = -4878,89
Objectives[3]mission_Actors[0]positionZ = 18,49567
Objectives[3]mission_Actors[0]Heading = 340
Objectives[3]mission_Actors[0]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[0]Relationship_Group = Neutral
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = True
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Machete
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 15
Objectives[3]mission_Actors[1]positionX = 4588,162
Objectives[3]mission_Actors[1]positionY = -4877,925
Objectives[3]mission_Actors[1]positionZ = 18,41519
Objectives[3]mission_Actors[1]Heading = 310
Objectives[3]mission_Actors[1]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[1]Relationship_Group = Neutral
Objectives[3]mission_Actors[1]AddBlip = False
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = True
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Machete
Objectives[3]mission_Actors[1]Variation = Default
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 15
Objectives[3]mission_Actors[2]positionX = 4586,528
Objectives[3]mission_Actors[2]positionY = -4874,842
Objectives[3]mission_Actors[2]positionZ = 18,29163
Objectives[3]mission_Actors[2]Heading = 275
Objectives[3]mission_Actors[2]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[2]Relationship_Group = Neutral
Objectives[3]mission_Actors[2]AddBlip = False
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = True
Objectives[3]mission_Actors[2]SetHealth = 100
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = Machete
Objectives[3]mission_Actors[2]Variation = Default
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 15
Objectives[3]mission_Actors[3]positionX = 4586,942
Objectives[3]mission_Actors[3]positionY = -4871,835
Objectives[3]mission_Actors[3]positionZ = 18,02125
Objectives[3]mission_Actors[3]Heading = 255
Objectives[3]mission_Actors[3]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[3]Relationship_Group = Neutral
Objectives[3]mission_Actors[3]AddBlip = False
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = True
Objectives[3]mission_Actors[3]SetHealth = 100
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = Machete
Objectives[3]mission_Actors[3]Variation = Default
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 15
Objectives[3]mission_Actors[4]positionX = 4590,413
Objectives[3]mission_Actors[4]positionY = -4867,283
Objectives[3]mission_Actors[4]positionZ = 17,78671
Objectives[3]mission_Actors[4]Heading = 200
Objectives[3]mission_Actors[4]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[4]Relationship_Group = Neutral
Objectives[3]mission_Actors[4]AddBlip = False
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = True
Objectives[3]mission_Actors[4]SetHealth = 100
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = Machete
Objectives[3]mission_Actors[4]Variation = Default
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 15
Objectives[3]mission_Actors[5]positionX = 4593,58
Objectives[3]mission_Actors[5]positionY = -4865,577
Objectives[3]mission_Actors[5]positionZ = 17,87655
Objectives[3]mission_Actors[5]Heading = 175
Objectives[3]mission_Actors[5]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[5]Relationship_Group = Neutral
Objectives[3]mission_Actors[5]AddBlip = False
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = True
Objectives[3]mission_Actors[5]SetHealth = 100
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = Machete
Objectives[3]mission_Actors[5]Variation = Default
Objectives[3]mission_Actors[5]Task = 0
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 15
Objectives[3]mission_Actors[6]positionX = 4597,499
Objectives[3]mission_Actors[6]positionY = -4876,791
Objectives[3]mission_Actors[6]positionZ = 18,68649
Objectives[3]mission_Actors[6]Heading = 39,99998
Objectives[3]mission_Actors[6]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[6]Relationship_Group = Neutral
Objectives[3]mission_Actors[6]AddBlip = False
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = True
Objectives[3]mission_Actors[6]SetHealth = 100
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = Machete
Objectives[3]mission_Actors[6]Variation = Default
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 15
Objectives[3]mission_Actors[7]positionX = 4600,085
Objectives[3]mission_Actors[7]positionY = -4873,856
Objectives[3]mission_Actors[7]positionZ = 18,68733
Objectives[3]mission_Actors[7]Heading = 75,00002
Objectives[3]mission_Actors[7]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[7]Relationship_Group = Neutral
Objectives[3]mission_Actors[7]AddBlip = False
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = True
Objectives[3]mission_Actors[7]SetHealth = 100
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = Machete
Objectives[3]mission_Actors[7]Variation = Default
Objectives[3]mission_Actors[7]Task = 0
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 15
Objectives[3]mission_Actors[8]positionX = 4600,791
Objectives[3]mission_Actors[8]positionY = -4870,765
Objectives[3]mission_Actors[8]positionZ = 18,44138
Objectives[3]mission_Actors[8]Heading = 110
Objectives[3]mission_Actors[8]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[8]Relationship_Group = Neutral
Objectives[3]mission_Actors[8]AddBlip = False
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = True
Objectives[3]mission_Actors[8]SetHealth = 100
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = Machete
Objectives[3]mission_Actors[8]Variation = Default
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 15
Objectives[3]mission_Actors[9]positionX = 4599,912
Objectives[3]mission_Actors[9]positionY = -4867,529
Objectives[3]mission_Actors[9]positionZ = 18,0876
Objectives[3]mission_Actors[9]Heading = 135
Objectives[3]mission_Actors[9]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[9]Relationship_Group = Neutral
Objectives[3]mission_Actors[9]AddBlip = False
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = True
Objectives[3]mission_Actors[9]SetHealth = 100
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = Machete
Objectives[3]mission_Actors[9]Variation = Default
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 15
Objectives[3]mission_Actors[10]positionX = 4596,977
Objectives[3]mission_Actors[10]positionY = -4865,79
Objectives[3]mission_Actors[10]positionZ = 17,7269
Objectives[3]mission_Actors[10]Heading = 170
Objectives[3]mission_Actors[10]String_Name = s_m_y_grip_01
Objectives[3]mission_Actors[10]Relationship_Group = Neutral
Objectives[3]mission_Actors[10]AddBlip = False
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = True
Objectives[3]mission_Actors[10]SetHealth = 100
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = Machete
Objectives[3]mission_Actors[10]Variation = Default
Objectives[3]mission_Actors[10]Task = 0
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 4593,7
Objectives[4]positionY = -4873,079
Objectives[4]positionZ = 17,79287
Objectives[4]Cutscenes_Time = 0
Objectives[4]Cutscenes_Trans_Time = 2
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 165
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 4593,855
Objectives[5]positionY = -4872,984
Objectives[5]positionZ = 17,79394
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 2
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 9
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 115
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 4113,067
Objectives[5]ObjectiveMessages[0]positionY = -4550,128
Objectives[5]ObjectiveMessages[0]positionZ = 1,287485
Objectives[5]ObjectiveMessages[0]Message = ~r~JUAN!
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 4593,772
Objectives[6]positionY = -4872,968
Objectives[6]positionZ = 17,99689
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 2
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = True
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 11
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 40
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = 4115,667
Objectives[6]ObjectiveMessages[0]positionY = -4546,78
Objectives[6]ObjectiveMessages[0]positionZ = 1,264348
Objectives[6]ObjectiveMessages[0]Message = ~r~STRICKLER!
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 4595,955
Objectives[7]positionY = -4874,251
Objectives[7]positionZ = 17,12758
Objectives[7]Cutscenes_Time = 6
Objectives[7]Cutscenes_Trans_Time = 4
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = True
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 4
Objectives[7]Cutscenes_Follow_Hieght = 0,4
Objectives[7]Cutscenes_Follow_Angle = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 4
Objectives[7]ObjectiveMessages[0]positionX = 4121,094
Objectives[7]ObjectiveMessages[0]positionY = -4540,035
Objectives[7]ObjectiveMessages[0]positionZ = 1,170195
Objectives[7]ObjectiveMessages[0]Message = ~r~Your time is over.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 4124,163
Objectives[7]ObjectiveMessages[1]positionY = -4532,644
Objectives[7]ObjectiveMessages[1]positionZ = 1,154628
Objectives[7]ObjectiveMessages[1]Message = ~b~I know, I know.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 2
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 4128,834
Objectives[7]ObjectiveMessages[2]positionY = -4527,608
Objectives[7]ObjectiveMessages[2]positionZ = 1,22182
Objectives[7]ObjectiveMessages[2]Message = ~r~The island demands a new master.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 4
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 4132,035
Objectives[7]ObjectiveMessages[3]positionY = -4522,286
Objectives[7]ObjectiveMessages[3]positionZ = 1,279615
Objectives[7]ObjectiveMessages[3]Message = ~b~I know that too.
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 8
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 4593,855
Objectives[8]positionY = -4872,968
Objectives[8]positionZ = 17,79297
Objectives[8]Cutscenes_Time = 10
Objectives[8]Cutscenes_Trans_Time = 3
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = True
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 3,6
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 200
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 3
Objectives[8]ObjectiveMessages[0]positionX = 4138,079
Objectives[8]ObjectiveMessages[0]positionY = -4513,882
Objectives[8]ObjectiveMessages[0]positionZ = 1,299565
Objectives[8]ObjectiveMessages[0]Message = ~r~Have you found the new master, Juan Strickler?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 4140,691
Objectives[8]ObjectiveMessages[1]positionY = -4510,037
Objectives[8]ObjectiveMessages[1]positionZ = 1,307163
Objectives[8]ObjectiveMessages[1]Message = ~b~Not yet... maybe...
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 5
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 4144,214
Objectives[8]ObjectiveMessages[2]positionY = -4504,83
Objectives[8]ObjectiveMessages[2]positionZ = 1,27152
Objectives[8]ObjectiveMessages[2]Message = ~r~You have no more time, you'll meet the new master soon...
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 7
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 4594,12
Objectives[9]positionY = -4872,326
Objectives[9]positionZ = 16,83467
Objectives[9]Cutscenes_Time = 6
Objectives[9]Cutscenes_Trans_Time = 6
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = True
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 0,1
Objectives[9]Cutscenes_Follow_Hieght = 1,2
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = 4147,847
Objectives[9]ObjectiveMessages[0]positionY = -4494,428
Objectives[9]ObjectiveMessages[0]positionZ = 1,265905
Objectives[9]ObjectiveMessages[0]Message = ~b~NO, YOU CAN'T... YOU PROMISED ME THAT I WOULD RULE THIS ISLAND UNTIL MY DEATH.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 4149,683
Objectives[9]ObjectiveMessages[1]positionY = -4488,623
Objectives[9]ObjectiveMessages[1]positionZ = 1,32058
Objectives[9]ObjectiveMessages[1]Message = ~r~I know, I made you a promise, and I intend to keep it...
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 8
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 4594,337
Objectives[10]positionY = -4879,572
Objectives[10]positionZ = 17,51063
Objectives[10]Cutscenes_Time = 2
Objectives[10]Cutscenes_Trans_Time = 3
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = True
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 3
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 2
Objectives[10]ObjectiveMessages[0]positionX = 4152,587
Objectives[10]ObjectiveMessages[0]positionY = -4481,412
Objectives[10]ObjectiveMessages[0]positionZ = 1,407916
Objectives[10]ObjectiveMessages[0]Message = ~r~In fact, that tomb is for you!
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 4156,267
Objectives[10]ObjectiveMessages[1]positionY = -4473,569
Objectives[10]ObjectiveMessages[1]positionZ = 1,215526
Objectives[10]ObjectiveMessages[1]Message = ~b~WHAT? NO...
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 3
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 4580,17
Objectives[11]positionY = -4893,401
Objectives[11]positionZ = 15,09806
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 30
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = True
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 10
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 4569,464
Objectives[12]positionY = -4874,412
Objectives[12]positionZ = 14,6114
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 30
Objectives[12]mission_ActorsCount = 1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 13
Objectives[12]mission_Actors[0]positionX = 4595,972
Objectives[12]mission_Actors[0]positionY = -4872,291
Objectives[12]mission_Actors[0]positionZ = 17,95583
Objectives[12]mission_Actors[0]Heading = 140,0105
Objectives[12]mission_Actors[0]String_Name = s_m_y_grip_01
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 500
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Machete
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Teleport_Objective
Objectives[13]Text = 
Objectives[13]positionX = 5626,307
Objectives[13]positionY = -3746,22
Objectives[13]positionZ = -195
Objectives[13]ObjectiveRotation = 500,0106
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 5636,046
Objectives[14]positionY = -3765,622
Objectives[14]positionZ = -0,4919568
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 20
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 4161,766
Objectives[14]ObjectiveMessages[0]positionY = -4459,493
Objectives[14]ObjectiveMessages[0]positionZ = 1,31447
Objectives[14]ObjectiveMessages[0]Message = ~r~Find the new master, Juan Strickler, and your life will be saved.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Type = Teleport_Objective
Objectives[15]Text = 
Objectives[15]positionX = 5008,51
Objectives[15]positionY = -5754,909
Objectives[15]positionZ = 27,84527
Objectives[15]ObjectiveRotation = 155
Objectives[15]mission_ActorsCount = 3
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 18
Objectives[15]mission_Actors[0]positionX = 5003,535
Objectives[15]mission_Actors[0]positionY = -5749,618
Objectives[15]mission_Actors[0]positionZ = 28,68232
Objectives[15]mission_Actors[0]Heading = 230,6263
Objectives[15]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[15]mission_Actors[0]Relationship_Group = Friend
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = Unarmed
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 3
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = WORLD_HUMAN_LEANING
Objectives[15]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[15]mission_Actors[0]NeededForObjectiveHint[0] = 17
Objectives[15]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[15]mission_Actors[0]NeededForObjectiveGoToActor[0] = 16
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 18
Objectives[15]mission_Actors[1]positionX = 5003,49
Objectives[15]mission_Actors[1]positionY = -5750,891
Objectives[15]mission_Actors[1]positionZ = 28,68232
Objectives[15]mission_Actors[1]Heading = 289,9999
Objectives[15]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[15]mission_Actors[1]Relationship_Group = Friend
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 100
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = 966099553
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 3
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 18
Objectives[15]mission_Actors[2]positionX = 5004,341
Objectives[15]mission_Actors[2]positionY = -5748,681
Objectives[15]mission_Actors[2]positionZ = 28,68232
Objectives[15]mission_Actors[2]Heading = 225,7799
Objectives[15]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[15]mission_Actors[2]Relationship_Group = Friend
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 100
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = Unarmed
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 3
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 2
Objectives[15]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[15]mission_Pickup_Props[0]Value = 99999
Objectives[15]mission_Pickup_Props[0]positionX = 5008,721
Objectives[15]mission_Pickup_Props[0]positionY = -5749,996
Objectives[15]mission_Pickup_Props[0]positionZ = 28,79777
Objectives[15]mission_Pickup_Props[0]rotationX = 0
Objectives[15]mission_Pickup_Props[0]rotationY = 0
Objectives[15]mission_Pickup_Props[0]rotationZ = 140,0105
Objectives[15]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[15]mission_Pickup_Props[1]Value = 99999
Objectives[15]mission_Pickup_Props[1]positionX = 5013,816
Objectives[15]mission_Pickup_Props[1]positionY = -5751,697
Objectives[15]mission_Pickup_Props[1]positionZ = 28,34527
Objectives[15]mission_Pickup_Props[1]rotationX = 0
Objectives[15]mission_Pickup_Props[1]rotationY = 0
Objectives[15]mission_Pickup_Props[1]rotationZ = 140,0105
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = GoTo_Actor
Objectives[16]Text = 
Objectives[16]positionX = 4999,755
Objectives[16]positionY = -5746,523
Objectives[16]positionZ = 23,78714
Objectives[16]GoTo_Actor_ChangToCompanion = False
Objectives[16]GoTo_Actor_Distance = 3
Objectives[16]GoTo_Actor_Remove_Blip = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = 4163,412
Objectives[16]ObjectiveMessages[0]positionY = -4449,782
Objectives[16]ObjectiveMessages[0]positionZ = 1,777744
Objectives[16]ObjectiveMessages[0]Message = Boss it's time, if you want to go with the guys we have to go now.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Type = Hint_Objective
Objectives[17]Text = 
Objectives[17]positionX = 4997,821
Objectives[17]positionY = -5746,048
Objectives[17]positionZ = 24,35462
Objectives[17]Hint_Time = 13
Objectives[17]Hint_FOV = 40
Objectives[17]Hint_Use_Position = False
Objectives[17]Hint_Use_Player = False
Objectives[17]Hint_Use_Actor = True
Objectives[17]Hint_Use_Vehicle = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 2
Objectives[17]ObjectiveMessages[0]positionX = 4165,378
Objectives[17]ObjectiveMessages[0]positionY = -4442,859
Objectives[17]ObjectiveMessages[0]positionZ = 2,070195
Objectives[17]ObjectiveMessages[0]Message = Boss, you look really pale, are you sure you want to go?
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 4167,458
Objectives[17]ObjectiveMessages[1]positionY = -4435,792
Objectives[17]ObjectiveMessages[1]positionZ = 2,460705
Objectives[17]ObjectiveMessages[1]Message = ~b~Yes, I have to meet my cousin before it's too late, let's go, HURRY UP!
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 6
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = 5022,19
Objectives[18]positionY = -4687,531
Objectives[18]positionZ = 7,109651
Objectives[18]ObjectiveRotation = -5,845901
Objectives[18]mission_ActorsCount = 4
Objectives[18]mission_Actors[0]SpawnInVehicle = True
Objectives[18]mission_Actors[0]SeatIndex = -1
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 26
Objectives[18]mission_Actors[0]positionX = 5019,237
Objectives[18]mission_Actors[0]positionY = -4685,226
Objectives[18]mission_Actors[0]positionZ = 7,428738
Objectives[18]mission_Actors[0]Heading = 359,1642
Objectives[18]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[0]Relationship_Group = Friend
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = Unarmed
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 99
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[0]Task_List_Count = 5
Objectives[18]mission_Actors[0]Task_Repeat = False
Objectives[18]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[18]mission_Actors[0]Task_List[0]PositionX = 5019,809
Objectives[18]mission_Actors[0]Task_List[0]PositionY = -4684,786
Objectives[18]mission_Actors[0]Task_List[0]PositionZ = 7,414818
Objectives[18]mission_Actors[0]Task_List[0]Speed = 1
Objectives[18]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[18]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[18]mission_Actors[0]Task_List[1]Type = Drive
Objectives[18]mission_Actors[0]Task_List[1]PositionX = 5019,142
Objectives[18]mission_Actors[0]Task_List[1]PositionY = -4648,25
Objectives[18]mission_Actors[0]Task_List[1]PositionZ = 5,194923
Objectives[18]mission_Actors[0]Task_List[1]Speed = 15
Objectives[18]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[18]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[18]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[18]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[18]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[18]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[18]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[18]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[18]mission_Actors[0]Task_List[1]Reverse = False
Objectives[18]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[18]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[18]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[18]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[18]mission_Actors[0]Task_List[2]Type = Drive
Objectives[18]mission_Actors[0]Task_List[2]PositionX = 5025,921
Objectives[18]mission_Actors[0]Task_List[2]PositionY = -4617,214
Objectives[18]mission_Actors[0]Task_List[2]PositionZ = 3,60276
Objectives[18]mission_Actors[0]Task_List[2]Speed = 15
Objectives[18]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[18]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[18]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[18]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[18]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[18]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[18]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[18]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[18]mission_Actors[0]Task_List[2]Reverse = False
Objectives[18]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[18]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[18]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[18]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[18]mission_Actors[0]Task_List[3]Type = Drive
Objectives[18]mission_Actors[0]Task_List[3]PositionX = 5060,55
Objectives[18]mission_Actors[0]Task_List[3]PositionY = -4607,371
Objectives[18]mission_Actors[0]Task_List[3]PositionZ = 2,300758
Objectives[18]mission_Actors[0]Task_List[3]Speed = 15
Objectives[18]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[18]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[18]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[18]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[18]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[18]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[18]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[18]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[18]mission_Actors[0]Task_List[3]Reverse = False
Objectives[18]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[18]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[18]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[18]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[18]mission_Actors[0]Task_List[4]Type = Drive
Objectives[18]mission_Actors[0]Task_List[4]PositionX = 5142,708
Objectives[18]mission_Actors[0]Task_List[4]PositionY = -4627,562
Objectives[18]mission_Actors[0]Task_List[4]PositionZ = 1,974457
Objectives[18]mission_Actors[0]Task_List[4]Speed = 15
Objectives[18]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[18]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[18]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[18]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[18]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[18]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[18]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[18]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[18]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[18]mission_Actors[0]Task_List[4]Reverse = False
Objectives[18]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[18]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[18]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[18]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 39
Objectives[18]mission_Actors[1]positionX = 5136,356
Objectives[18]mission_Actors[1]positionY = -4639,373
Objectives[18]mission_Actors[1]positionZ = 0,8487418
Objectives[18]mission_Actors[1]Heading = 345,1975
Objectives[18]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[1]Relationship_Group = Friend
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = True
Objectives[18]mission_Actors[1]SetHealth = 100
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = Unarmed
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 3
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[18]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 31
Objectives[18]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[18]mission_Actors[1]NeededForObjectiveGoToActor[0] = 24
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 39
Objectives[18]mission_Actors[2]positionX = 5135,763
Objectives[18]mission_Actors[2]positionY = -4641,103
Objectives[18]mission_Actors[2]positionZ = 1,071715
Objectives[18]mission_Actors[2]Heading = 345,215
Objectives[18]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[2]Relationship_Group = Friend
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = True
Objectives[18]mission_Actors[2]SetHealth = 100
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = Unarmed
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 3
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[18]mission_Actors[2]NeededForObjectiveHintCount = 2
Objectives[18]mission_Actors[2]NeededForObjectiveHint[0] = 21
Objectives[18]mission_Actors[2]NeededForObjectiveHint[1] = 35
Objectives[18]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 33
Objectives[18]mission_Actors[2]NeededForObjectiveGoToActorCount = 2
Objectives[18]mission_Actors[2]NeededForObjectiveGoToActor[0] = 20
Objectives[18]mission_Actors[2]NeededForObjectiveGoToActor[1] = 23
Objectives[18]mission_Actors[3]SpawnInVehicle = True
Objectives[18]mission_Actors[3]SeatIndex = -1
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 39
Objectives[18]mission_Actors[3]positionX = 5135,513
Objectives[18]mission_Actors[3]positionY = -4642,476
Objectives[18]mission_Actors[3]positionZ = 0,3032449
Objectives[18]mission_Actors[3]Heading = 167,1668
Objectives[18]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[3]Relationship_Group = Friend
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = True
Objectives[18]mission_Actors[3]SetHealth = 100
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = MiniSMG
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[18]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[18]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[18]mission_Actors[3]NeededForObjectiveGoToActor[0] = 22
Objectives[18]mission_Vehicles = 2
Objectives[18]mission_Vehicles[0]positionX = 5019,237
Objectives[18]mission_Vehicles[0]positionY = -4685,226
Objectives[18]mission_Vehicles[0]positionZ = 7,428738
Objectives[18]mission_Vehicles[0]Heading = 359,1642
Objectives[18]mission_Vehicles[0]Name = Blista
Objectives[18]mission_Vehicles[0]Model = stafford
Objectives[18]mission_Vehicles[0]PrimaryColor = MetallicCabernetRed
Objectives[18]mission_Vehicles[0]SecondaryColor = MetallicSunBleechedSand
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicCabernetRed
Objectives[18]mission_Vehicles[0]HasPearlescent = True
Objectives[18]mission_Vehicles[0]Livery = -1
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 26
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[18]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 18
Objectives[18]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[18]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 19
Objectives[18]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[18]mission_Vehicles[1]positionX = 5135,513
Objectives[18]mission_Vehicles[1]positionY = -4642,476
Objectives[18]mission_Vehicles[1]positionZ = 0,3032449
Objectives[18]mission_Vehicles[1]Heading = 167,1668
Objectives[18]mission_Vehicles[1]Name = Dinghy
Objectives[18]mission_Vehicles[1]Model = longfin
Objectives[18]mission_Vehicles[1]PrimaryColor = MetallicRed
Objectives[18]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = 2
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = False
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 39
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]mission_Vehicles[1]NeededForObjectivesCount = 2
Objectives[18]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 25
Objectives[18]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[18]mission_Vehicles[1]NeededForVehicleObjectiveNumber[1] = 26
Objectives[18]mission_Vehicles[1]NeededForVehicleIndex[1] = 1
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 5022,19
Objectives[19]positionY = -4687,531
Objectives[19]positionZ = 7,109651
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 1
Objectives[19]Task_List[0]Type = EnterVehicle
Objectives[19]Task_List[0]PositionX = 5020,677
Objectives[19]Task_List[0]PositionY = -4686,585
Objectives[19]Task_List[0]PositionZ = 7,553861
Objectives[19]Task_List[0]Speed = 4
Objectives[19]Task_List[0]SeatIndex = 2
Objectives[19]Task_List[0]TaskIndex = 0
Objectives[19]Task_List[0]Warp = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = GoTo_Actor
Objectives[20]Text = 
Objectives[20]positionX = 5114,508
Objectives[20]positionY = -4633,716
Objectives[20]positionZ = 0
Objectives[20]GoTo_Actor_ChangToCompanion = False
Objectives[20]GoTo_Actor_Distance = 6
Objectives[20]GoTo_Actor_Remove_Blip = True
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Hint_Objective
Objectives[21]Text = 
Objectives[21]positionX = 5114,222
Objectives[21]positionY = -4636,084
Objectives[21]positionZ = 0
Objectives[21]Hint_Time = 4
Objectives[21]Hint_FOV = 40
Objectives[21]Hint_Use_Position = False
Objectives[21]Hint_Use_Player = False
Objectives[21]Hint_Use_Actor = True
Objectives[21]Hint_Use_Vehicle = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 2
Objectives[21]ObjectiveMessages[0]positionX = 4167,389
Objectives[21]ObjectiveMessages[0]positionY = -4415,847
Objectives[21]ObjectiveMessages[0]positionZ = 3,651043
Objectives[21]ObjectiveMessages[0]Message = ~b~Are we ready to go?
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 4165,884
Objectives[21]ObjectiveMessages[1]positionY = -4410,418
Objectives[21]ObjectiveMessages[1]positionZ = 3,103978
Objectives[21]ObjectiveMessages[1]Message = When you want, boss.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 2
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[22]Type = GoTo_Actor
Objectives[22]Text = 
Objectives[22]positionX = 5118,159
Objectives[22]positionY = -4638,926
Objectives[22]positionZ = 0
Objectives[22]GoTo_Actor_ChangToCompanion = True
Objectives[22]GoTo_Actor_Distance = 10
Objectives[22]GoTo_Actor_Remove_Blip = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = GoTo_Actor
Objectives[23]Text = 
Objectives[23]positionX = 5115,521
Objectives[23]positionY = -4638,291
Objectives[23]positionZ = 0
Objectives[23]GoTo_Actor_ChangToCompanion = True
Objectives[23]GoTo_Actor_Distance = 10
Objectives[23]GoTo_Actor_Remove_Blip = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = GoTo_Actor
Objectives[24]Text = 
Objectives[24]positionX = 5118,046
Objectives[24]positionY = -4632,987
Objectives[24]positionZ = 0,4066179
Objectives[24]GoTo_Actor_ChangToCompanion = True
Objectives[24]GoTo_Actor_Distance = 10
Objectives[24]GoTo_Actor_Remove_Blip = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]FaildText = 
Objectives[25]Type = Enter_Vehicle
Objectives[25]positionX = 5114,415
Objectives[25]positionY = -4636,38
Objectives[25]positionZ = 0
Objectives[25]EnterVehicle_AsPassenger = False
Objectives[25]EnterVehicle_CanExit = True
Objectives[25]EnterVehicle_SetIsWanted = False
Objectives[25]EnterVehicle_SeatIndex = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 2
Objectives[25]ObjectiveMessages[0]positionX = 4174,76
Objectives[25]ObjectiveMessages[0]positionY = -4399,423
Objectives[25]ObjectiveMessages[0]positionZ = 3,149456
Objectives[25]ObjectiveMessages[0]Message = ~b~Well, let's go, you move over, I'll drive!
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 4179,096
Objectives[25]ObjectiveMessages[1]positionY = -4395,178
Objectives[25]ObjectiveMessages[1]positionZ = 3,452404
Objectives[25]ObjectiveMessages[1]Message = Okay boss.
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 4
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = True
Objectives[25]ObjectiveMessages[1]TypeTextMesage = False
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[26]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[26]Type = Timeout_Objective
Objectives[26]positionX = 2643,459
Objectives[26]positionY = 3370,408
Objectives[26]positionZ = 55,11123
Objectives[26]Timeout_Min = 0
Objectives[26]Timeout_Sec = 10
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[27]Type = Timeout_Objective
Objectives[27]positionX = 2643,459
Objectives[27]positionY = 3370,408
Objectives[27]positionZ = 55,11123
Objectives[27]Timeout_Min = 0
Objectives[27]Timeout_Sec = 10
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[28]Type = Timeout_Objective
Objectives[28]positionX = 2643,459
Objectives[28]positionY = 3370,408
Objectives[28]positionZ = 55,11123
Objectives[28]Timeout_Min = 0
Objectives[28]Timeout_Sec = 10
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[29]Type = Timeout_Objective
Objectives[29]positionX = 2643,459
Objectives[29]positionY = 3370,408
Objectives[29]positionZ = 55,11123
Objectives[29]Timeout_Min = 0
Objectives[29]Timeout_Sec = 10
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

